Theodoric Skelton, Male Human [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his shortbow always slung over his shoulder. He sports a long blonde beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He is searching for what he claims is his rightful reward.
Motivation: He wants to get laid; and he desires power and/or immortality
Ideals: Persistence. Bonds: Job, Poor, Adventurer, Has a crush. Occupation: Slave Trader
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Chalcedony (60 gp). Malachite (16 gp). Obsidian (16 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Adam Sydney, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He prefers to wear violet pants and tee shirts. He has a hunchback. His long silver hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Joker. Flaws: Ugly, Addict, Mundane. Bonds: Poor. Occupation: Bather
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 43000 sp.
Dustin Barclay, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. He has a auburn handlebar mustache and slicked back auburn hair. His ears are large.
Personality: He is irascible and easily irritated. He has a small toy that he constantly fidgets with.
History: Born in the south to a Guard, Dustin learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Persistence. Flaws: Ugly, Antagonistic, Addict. Bonds: Job. Occupation: Guard
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1300 sp.
Clerebold Heiser, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is well dressed, constantly wearing a black suit, tan shirt, and black tie, and his gloved hand is found clutching a scythe. His white hair is unkempt and raggedy. His green unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Clerebold and his spouse have recently divorced.
Motivation: Wants to open a new tavern.
Ideals: Disciplined. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor. Occupation: Farmer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 7 (-2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. Tourmaline (80 gp).
Patrick Shelley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He wears a colorful flower in his chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He comes from a rich northern family. While studying, he fell in love. They married and had a son. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and to be a healer again
Bonds: Attractive, Job, Rich, In love. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Aquamarine (400 gp). Chrysoprase (60 gp). Malachite (16 gp). 1 Masterwork Musical instrument. 1 Masterwork manacles. 1 Good lock.
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