Aldous Crawford, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'3" and wears suspenders and red workpants. His shirt is tan, and he wears a heavy red leather apron most of the time. His long golden hair reaches down to his waist. His amber eyes lackadaisically let the world flow into them.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To end his boredom; and he has decided he is irredeemable
Ideals: Optimist. Flaws: Addict, Disease, Mundane. Bonds: Criminal record. Occupation: Butcher
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Terran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp. 1 Breastplate. 1 Half-Plate. 1 Chain shirt.
Alexandre Clinton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a violet collared shirt and white pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His golden hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Soapmaker. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born several months after his father was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: To share knowledge with the world.
Ideals: Athletic, Logical. Flaws: Depressed. Bonds: Job, Military. Occupation: Soapmaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Raymond Graham, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. His hair is golden and curly. His gray eyes dart from person to person.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in a small village he learned the ways of the warrior from his mother. Raymond was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His religion dominates his actions; and meet up once more with his childhood friend
Ideals: Fighting, Athletic, Philantrophist. Flaws: Depressed. Bonds: Adventurer, Religious. Occupation: Bellfounder
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Superior lock. 1 Simple lock. 1 Climber’s kit.
Reynard Skelton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man typically wears blue cloth garments or leather armor. His white hair is greasy and uncared for. His eyes are green.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Apothecary soon after.
Motivation: A strong sense of loyalty to Human people; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly, Mundane, Racist. Bonds: Job. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 6000 sp.
Hunter Anderton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. He is portly but not overly obese. His auburn hair is braided into rings. His fierce gray eyes like to dwell on things.
Personality: He is mildly Human supremacist, though he does not identify as such. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hunter took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Racist, Fearful, Mundane. Bonds: Nature, Enemies. Occupation: Gardener
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 7
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
Possessions: 4000 sp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver chalice with lapis lazuli gems (110 gp).
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