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NPC Generator

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Advanced [show]


Odo Thorpe, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of rapiers on his belt, each one with a topaz on the hilt. His chestnut hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Fighting. Flaws: Secretive. Bonds: Job, Rich, Adventurer. Occupation: Animal Trainer

Voice: Low rumbling, strings words together

Attributes [hide]

Odo Thorpe, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 26000 sp.


Social Check DCs


Roger Alton, Male Human [Permalink]

Personal [hide]

Description: A 6'5" eastern man, he wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His black hair is braided into rings. His brown eyes are slightly larger than normal.

Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.

History: Born in the east to a Shoemaker, Roger learned a great deal about his mother's area of expertise. His martial abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: Expand his business; and to end his boredom

Ideals: Gifted. Flaws: Insomniac, Mundane. Bonds: Job, Family. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Roger Alton, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)17 (+3) 12 (+1)9 (-1)
Skills Athletics +3, Deception +1
Senses Passive Perception 11
Languages Common, Gnome, Terran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Brown-green garnet (110 gp). Coral (110 gp).


Social Check DCs


Hubert Harley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing brown shirts, loose pants, and blazers most of the time. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is harsh and unforgiving.

History: Hubert hails from a village terrorized by brigands. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has achieved small success as a Priest.

Motivation: Sabotage a competitor; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Priest

Voice: Raspy

Attributes [hide]

Hubert Harley, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)7 (-2) 13 (+1)12 (+1)
Skills Athletics +4, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Shane Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear black pants and tee shirts. He wears his chestnut hair up. His eyes are hazel and catlike.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a ruthless business man, a trait he acquired from his mother.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 4 years later his spouse died after the birth of his son. Heartbroken, Shane never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Ideals: Opinionated, Entrepeneur. Bonds: Poor, In love, Family. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Shane Hornsby, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 15 (+2)9 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Arnold Pickering, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He usually wears his grey robe and has his warhammer always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. He has gray eyes.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Opinionated. Bonds: Slave, Religious, Rich, Criminal record. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arnold Pickering, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)9 (-1) 12 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 pp.


Social Check DCs

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