Shane Harley, Male Human [Permalink]
Personal [hide]
Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. His red hair is lengthy. His eyes are brown and beady.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Bowyer and was forced into it by his family; and retire the richest man in the south
Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Poor, Slave, Family. Occupation: Bowyer
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
Possessions: 200 gp. 1 Minor magic item.
Bertram Carlton, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He has a slight overbite and is overall scrawny. His hair is long and brown with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. He is very pretty but has cold, dead eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Bertram was born with his father's beautiful face. His childhood dream was to be a Server, but he was a colossal failure. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and he's attracted to the pc
Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Job, Has a crush. Occupation: Adventurer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Old masterpiece painting (500 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Old masterpiece painting (500 gp).
Bernard Law, Male Human [Permalink]
Personal [hide]
Description: This eastern man is typically in his Interpreter uniform. His clothes are grease stained in places. He keeps his black hair in a flapper bob. His eyes are hazel and beady.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bernard took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Ugly. Bonds: Job, Poor, Immigrant, Nature. Occupation: Interpreter
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 40 pp.
William Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. His chestnut hair, when down, is lengthy. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. Around other people he will do his best to conceal his emotions and appear jolly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered north to less war torn lands. He became a Locksmith soon after.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and expand his business
Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Adventurer, Job. Occupation: Locksmith
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 10 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Godfrey Whitby, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Scribe uniform. He has a small bristly mustache and wavy blonde hair. He wears crescent spectacles with a black brim.
Personality: Godfrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He believes the world needs to unite to get rid of dire rats once and for all.
History: Sold as a small child to a brothel owner, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Scribe for hire.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to work out more often
Ideals: Athletic, Artistic. Bonds: Job, Enemies, Mentor. Occupation: Scribe
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Bullseye lantern. 1 Silk rope.
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