Anselm Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. He carries with him a set of crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His Stetson hat is riddled with cuts and holes. His fierce green eyes like to dwell on things.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and money/treasure
Ideals: Fighting. Flaws: Ugly, Depressed, Fearful. Bonds: Rich, Nature. Occupation: Locksmith
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 11000 cp.
Gilbert Clayton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears a faded coat and loose pants complete with deerstalker hat. With a patchy silver beard and wild silver hair. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gilbert hails from a village terrorized by dire rats. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a Roofer soon after.
Motivation: A deep hatred of dire rats; and he's repulsed by the pc
Flaws: Shy, Antagonistic. Bonds: Adventurer, Enemies, Job. Occupation: Roofer
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 7 (-2) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 12000 cp. 1 Masterwork Common Melee.
Roland Deighton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a long, brown, dusty cloak. He has no hair. His green eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. He has a minor phobia of water and hates getting wet.
History: He was raised in a plains tribe. His family was turned out during the war. He and his family wandered west to less war torn lands. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Fearful, PTSD. Bonds: Job, Nature. Occupation: Performer
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Abyssal, Druidic, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Gomory Melancon, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his black hair up in a very large beehive style do. His violet eyes are passionate and lively.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Mayor business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's also a talented Fortune-teller, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and to be a fortune-teller again
Flaws: Shy, Antagonistic. Bonds: Job, In love. Occupation: Mayor
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 300 gp.
Everard Wordsworth, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a long, tan, dusty cloak. He is an epitome of beauty. He has shaved his head bald. His fierce blue eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments
History: Born in the north his family was never financially stable. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has passion for adventuring and risk
Ideals: Impeccable, Gifted. Bonds: Attractive, Poor, Adventurer, Debt. Occupation: Layabout
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
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