Gilbert Westcott, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears just a white suit. His auburn hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a criminal king-pin and mafia family His martial abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Shoemaker for the past few years.
Motivation: Seeks redemption; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Criminal record, Job. Occupation: Shoemaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Hunter Charlton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear flannel. He wears his chestnut hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is calm most of the time but flees social interaction. He also has developed a complete distrust of the Shipwright profession.
History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and an old rival family wants him found
Flaws: Shy, Disease. Bonds: Job, Adventurer, Family. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 17000 cp. 1 Minor magic item.
Diggory Pinkerton, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this northern man has the majority of his body covered in plate. His auburn hair is cut short with large spiked bangs in the front. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Diggory's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic, Hedonist. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Jocelyn Ashton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long silver hair reaches down to his waist. His fierce violet eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a xeno-phobe, disliking non-Humans.
History: Jocelyn lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wants his loneliness to end; and regain custody of his son
Flaws: Racist. Bonds: Family, Criminal record, Has a crush. Occupation: Cartwright
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Half-Plate.
Alex Ashley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears just a green suit. His brown hair is braided into rings. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He takes great joy in being the best Jeweler in town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and wants to open a new tavern
Ideals: Professionalism. Bonds: Job, Rich, Family. Occupation: Jeweler
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Blue quartz (8 gp). Fire opal (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
