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Advanced [show]


John Skelton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a grey poncho over his likewise colored trousers and shirt. His auburn hair is singed and shortened. His eyes are hazel and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is an amazing painter.

History: He was born in the east. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

John Skelton, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Alex Blankley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is chestnut, silky, and of moderate length. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is harsh and unforgiving.

History: The child of northern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Rich, Immigrant, Attractive, Job. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Alex Blankley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Violet garnet (400 gp). Deep blue spinel (400 gp). Freshwater pearl (11 gp).


Social Check DCs


Bertram Landon, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is short and silver. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Gardener

Voice: Low range voice

Attributes [hide]

Bertram Landon, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Insight +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Odo Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.

History: Odo was born with his mother's beautiful face. In his 13th year, his parents were killed by a orcs raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and many orcs want him driven away

Ideals: Logical. Flaws: Mundane, Antagonistic. Bonds: Attractive, Enemies. Occupation: Shoemaker

Voice: Irish accent

Attributes [hide]

Odo Blakeley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ralf Altham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. He has several tiny aquamarine earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He comes from a rich eastern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and to be a assassin again

Bonds: Attractive, Immigrant, Rich, Job, Military. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Ralf Altham, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2700 sp.


Social Check DCs

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