Adelard Marleigh, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His long black hair is drawn into a two foot long braid. He has several tiny jet earrings on each ear.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a minor phobia of water and hates getting wet.
History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying brother.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Gifted. Flaws: Selfish, Fearful. Bonds: Rich, Mentor. Occupation: Marshal
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Heward Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His amber eyes peer out from beneath his feathered pastel hat.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a font of random trivia from the lore and stories he has discovered
History: Born in a small village he learned the ways of the warrior from his father. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion
Ideals: Joker, Logical, Fighting. Bonds: Attractive, Slave. Occupation: Banker
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 17 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 200 gp. Coral (160 gp).
Percival Paxton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and wears grey painted combat armor at almost all times. His auburn hair is still thick. His eyes are likewise amber. His teeth are white and perfect.
Personality: He likes to make people angry or surprised. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Percival lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption.
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Family. Occupation: Navigator
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Gomory Quinton, Male Human [Permalink]
Personal [hide]
Description: A 6'6" southern man, he is wearing colorful clothing, dressed as a Cartwright. He is bald on top and has large brown tufts of hair around his ears. His eyes are likewise hazel.
Personality: Calm and collected, he is a well trained Cartwright. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the south. Gomory was born on a far southern forest where he grew up under the tutelage of his mother, an expert Cartwright. By chance he met his sister recently and the two have been together since.
Motivation: Human compassion; and a strong sense of loyalty to human people
Flaws: Ugly, Fearful, Racist. Bonds: Job, Immigrant, Family. Occupation: Cartwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Hugh Clayton, Male Human [Permalink]
Personal [hide]
Description: A 6'1" western man, he wears just a grey suit. He wears a colorful flower in his brown hair. He has gray eyes and a grey hat with a black feather.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.
History: Hugh was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.
Motivation: He feels threatened by others; and he has passion for adventuring and risk
Flaws: Depressed, Fearful. Bonds: Attractive, Family, Adventurer. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 50 pp. Zircon (80 gp). Moss agate (10 gp). Iolite (80 gp). 1 Minor magic item.
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