Charles Melancon, Male Human [Permalink]
Personal [hide]
Description: He wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case, and he perpetually has his sickle ready. His head has been shaved. He tend to wears goggles to shield his eyes.
Personality: Charles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Extrovert, Joker. Flaws: Ugly. Bonds: Nature. Occupation: Assassin
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 70 pp. 1 Minor magic item.
Alex Van Es, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, yellow cloak. He carries a battered ceremonial dagger and tarnished shield as well. He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the west his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Shoemaker soon after.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, In love, Poor, Job. Occupation: Shoemaker
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 12000 cp. 1 Half-Plate.
Charles Beitz, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long golden hair kept up in a rat tail. He wears large thick round spectacles.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is skeptical of what others tell him and is slow to trust.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Impeccable. Flaws: Shy, Disease. Bonds: Rich, Religious. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 9 (-1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp.
Guy Nibley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears silk and lounges about seductively. He wears his blonde hair up. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.
History: When he was but 8 years old his parents immigrated from the north. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new sailor responsibilities is difficult
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job, Immigrant. Occupation: Sailor
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item.
Adelard Chester, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. With bright golden hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.
History: A powerful wizard made him what he is. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his brother's freedom.
Motivation: A need for knowledge about a nearby landmark; and wants to raise his children well
Flaws: PTSD. Bonds: Attractive, Family, Adventurer, Mentor. Occupation: Tanner
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Giant, Auran, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. Freshwater pearl (7 gp). Tiger eye turquoise (7 gp). Sardonyx (40 gp). Hematite (7 gp).
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