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NPC Generator

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Advanced [show]


Anthony Trollope, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man likes to wear ponchos typically of a light brown in addition to tight pants. With bright silver hair and a scraggly beard. He has gleaming, smiling gray eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.

Motivation: He has passion for adventuring and risk; and he is greedy

Ideals: Logical. Bonds: Job, Rich, Nature, Adventurer. Occupation: Barber

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anthony Trollope, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)10 (+0) 14 (+2)11 (+0)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 9000 cp.


Social Check DCs


John Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears bulky red painted plate armor. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: John was raised in a hard working conservative environment. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He has achieved small success as a Herbalist.

Motivation: He's in love; and further expansion of business

Ideals: Extrovert. Bonds: Job, Immigrant, Enemies, Has a crush. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

John Tatum, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)9 (-1) 13 (+1)18 (+4)
Skills Performance +6, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. Sard (40 gp). Jasper (40 gp). Obsidian (10 gp).


Social Check DCs


Drogo Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears tight fitting clothing which further accentuates his frame. His hair is chestnut and curly. His half smiles and violet eyes are beguiling and draw you in.

Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ruler. He hasn't told them the truth, but wants to settle down with them.

Motivation: To get a good night's sleep; and he wants to get laid

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Nature, Has a crush. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Drogo Emsworth, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +2

Possessions: 100 gp.


Social Check DCs


Odo Atherton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, but even with his fine clothing he looks run-down, and a wedding ring on his right hand. His chestnut hair is thinning but still full. His fierce gray eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He feeds upon the attention of others.

History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Odo never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: His religion dominates his actions.

Flaws: Depressed. Bonds: In love, Attractive, Religious, Mentor. Occupation: Unemployed

Voice: Dark and ominous

Attributes [hide]

Odo Atherton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)6 (-2) 10 (+0)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


William Haley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His blonde hair is greasy and uncared for. His ears are large.

Personality: Eccentric and domineering, William will drive conversation. His job bores him to no end. He has decided to make it more interesting.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

William Haley, Male Human Fighter 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)7 (-2) 16 (+3)11 (+0)
Skills Insight +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 3000 sp.


Social Check DCs

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