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Advanced [show]


John Myerscough, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He is bald on top and has large black tufts of hair around his ears. He has gleaming, smiling gray eyes.

Personality: He is very quiet and rarely speaks above a whisper. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

John Myerscough, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)16 (+3) 15 (+2)12 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 3000 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ernest Stratford, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He has styled his blonde hair well, parting it to the left. His violet eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a island tribe. As a young adult he joined a group advocating for an improvement in Human conditions. He's since become an addict/alcoholic.

Motivation: A strong sense of loyalty to Human people.

Flaws: Antagonistic, Addict, Racist. Bonds: Nature. Occupation: Laborer

Voice: Slurs words

Attributes [hide]

Ernest Stratford, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills Athletics +4, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 500 sp. 1 Banded mail.


Social Check DCs


Gerald Fidget, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with wide-brimmed hat, he is not a threatening figure. He is bald on top and has large blonde tufts of hair around his ears. His violet eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.

History: He was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gerald's homeland. Gerald decided to take the middle way and become a bodyguard. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Ugly, Addict, Impulsive. Bonds: Immigrant. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Fidget, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp. Deep green spinel (140 gp). Peridot (50 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Alex Hackney, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and carries shortspears. His black hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born the only child of a wealthy merchant. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is wracked by social anxiety.

Ideals: Fighting, Entrepeneur. Flaws: Fearful. Bonds: Attractive. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Alex Hackney, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 9 (-1)9 (-1)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 15000 sp. Moonstone (30 gp).


Social Check DCs


Solomon Kimberly, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. His long blonde hair reaches down to his waist. He has green eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of gnolls once and for all.

History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and to unite with his sister

Ideals: Disciplined. Bonds: Attractive, Enemies, Adventurer, Family. Occupation: Assassin

Voice: Creaky witch voice

Attributes [hide]

Solomon Kimberly, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)14 (+2) 7 (-2)13 (+1)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 8
Languages Common, Aquan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1600 sp.


Social Check DCs

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