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NPC Generator

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Advanced [show]


Patrick Myerscough, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. He wears his auburn hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Insane, Antagonistic. Bonds: Attractive, Job. Occupation: Bowyer

Voice: Scandinavian accent

Attributes [hide]

Patrick Myerscough, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)15 (+2) 17 (+3)13 (+1)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Ignan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 70 pp.


Social Check DCs


Trym Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a white coat. His auburn hair is cut jaggedly and amateurishly. He has several tiny jet earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.

History: Sold as a small child to a necromancer, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker, Philantrophist. Flaws: Lazy. Bonds: Rich, Mentor. Occupation: Farmer

Voice: Middle-eastern accent

Attributes [hide]

Trym Adley, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)16 (+3) 8 (-1)16 (+3)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnoll, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. 4 Acid flasks.


Social Check DCs


Guy Wheatley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a deerstalker hat to hide his balding. His gray eyes peer out from beneath his deerstalker blue hat.

Personality: He never swears and excessively uses polite adverbs when speaking. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and seeks redemption

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Actor

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Wheatley, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)14 (+2) 6 (-2)12 (+1)
Skills Deception +3, Insight +0
Senses Passive Perception 8
Languages Common, Auran, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 32000 sp. Violet garnet (200 gp). 1 Healer’s kit. 1 Healer’s kit. 1 Magnifying glass.


Social Check DCs


Richard Clayton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. His blonde hair is drawn into a tight pony tail with a clover scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is an amazing painter.

History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Healer soon after.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Ideals: Gifted, Fighting. Flaws: Mundane. Bonds: Job, In love. Occupation: Healer

Voice: Middle-eastern accent

Attributes [hide]

Richard Clayton, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 8000 cp. 1 Buckler. 1 Half-Plate.


Social Check DCs


Miles Reid, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries monstrous two handed axes. He keeps his silver hair in a pixie cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the west to a Unemployed, Miles learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Ideals: Fighting. Flaws: Shy. Bonds: Job, In love, Religious. Occupation: Unemployed

Voice: Sensual and smooth

Attributes [hide]

Miles Reid, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp. Brown-green garnet (80 gp). Chrysoberyl (80 gp).


Social Check DCs

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