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NPC Generator

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Advanced [show]


Manfred Staurheim, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is brown and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Manfred lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.

Motivation: An old rival family wants him found.

Flaws: Cynical. Bonds: Poor, Has a crush, Adventurer, Family. Occupation: Weaver

Voice: Uses lots of figures of speech

Attributes [hide]

Manfred Staurheim, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)6 (-2) 15 (+2)14 (+2)
Skills Investigation +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Hubert Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are likewise blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. When Hubert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Courier like his mother before him.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Entrepeneur, Athletic. Bonds: Job, Religious, Military. Occupation: Courier

Voice: Boston accent

Attributes [hide]

Hubert Wakefield, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)6 (-2) 13 (+1)10 (+0)
Skills Insight +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anthony Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a faded coat and loose pants complete with deerstalker hat. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and his religion dominates his actions

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Religious, Family. Occupation: Carter

Voice: Voice breaks

Attributes [hide]

Anthony Tindall, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)9 (-1) 15 (+2)15 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Charles Barclay, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a violet costume with the symbols of his god on his torso. His black hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Charles was born the youngest of three triplets. Charles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Charles decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to travel the world and help people.

Motivation: Marry his brother to traveling adventurers; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Criminal record, Adventurer. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Charles Barclay, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Good lock.


Social Check DCs


Anselm Compton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears a blue vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish silver hair is in a traditional bowl cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.

History: Sold as a small child to a wizard, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Tailor. He has drifted from career to career and currently works as a Tailor.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Mentor. Occupation: Tailor

Voice: Squeaky

Attributes [hide]

Anselm Compton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)14 (+2) 11 (+0)9 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs

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