Anselm Fulton, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is bristling with hidden weapons, mostly tridents and axes. With a patchy black beard and wild black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Anselm took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Animal Trainer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Dustin Stratford, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His blonde hair is cut short with large spiked bangs in the front. His skin is flawless and his green eyes scan people very quickly.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a criminal king-pin and mafia family As a young adult he joined a group advocating for an improvement in Human conditions. He left for the south, certain he would find work there.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Ideals: Joker. Flaws: Racist. Bonds: Attractive, Immigrant, Criminal record. Occupation: Seamstress
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 30000 cp. Coral (80 gp).
Percival Dayton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dull blue sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His hair is black and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Baker and found it very stressful. He is searching for what he claims is his rightful reward.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Philantrophist. Bonds: Adventurer, Poor, Job, Has a crush. Occupation: Baker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Adelard Braxton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His skin is fair and his fingers are delicate and long. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears round tiny glasses practically rammed into his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a great chef.
History: He got into the Doctor business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business
Ideals: Gifted. Flaws: Emotional, Insane. Bonds: Job, Criminal record. Occupation: Doctor
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. Golden pearl (50 gp).
Anselm Altham, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a blue collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has silver hair. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Anselm was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a Cook soon after.
Motivation: He loathes his own lifestyle.
Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Job, Religious. Occupation: Cook
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 sp.
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