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Advanced [show]


Alexandre Royal, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and his gloved hand is found clutching a spear. He has a long chestnut beard with little hanging trinkets. His eyes are likewise violet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was always very intelligent and has formed a secret society of freemasons.

Motivation: His religion dominates his actions; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Philantrophist. Flaws: Secretive. Bonds: Rich, Religious, Enemies. Occupation: Bellfounder

Voice: Deep voice with rolling R's

Attributes [hide]

Alexandre Royal, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 17 (+3)16 (+3) 11 (+0)15 (+2)
Skills Medicine +2, Stealth +1
Senses Passive Perception 10
Languages Common, Goblin, Ignan, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Tim Gracey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. He wears his chestnut hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also has developed a complete distrust of the Baker profession.

History: When he was but 6 years old his parents immigrated from the south. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tim took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Insane. Bonds: Attractive, Adventurer, Job, Immigrant, Nature. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Tim Gracey, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Silver pearl (160 gp). Black pearl (900 gp).


Social Check DCs


Manfred Cornish, Male Human [Permalink]

Personal [hide]

Description: This man sports blue clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized emerald on his left hand. His white hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady gray eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Rich, Adventurer. Occupation: Interpreter

Voice: Old Prospector

Attributes [hide]

Manfred Cornish, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills Acrobatics +4, Athletics +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +0

Possessions: 1400 sp.


Social Check DCs


Alex Sharps, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple grey robe with tan stripes complete with hood. He has wavy white hair. His fierce violet eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A true patriot, Alex would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Alex has worked very hard to control his curse. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is a bit of a kleptomaniac; and he wants nothing more than to rejoin the army

Flaws: Ugly, Secretive, Disease. Bonds: Poor, Military. Occupation: Shepherd

Voice: Spits and sputters

Attributes [hide]

Alex Sharps, Male Human Fighter 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 7 (-2)18 (+4) 15 (+2)7 (-2)
Skills Intimidation +1, Investigation +7
Senses Passive Perception 12
Languages Common, Orc, Celestial, Sylvan, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Reynard Kent, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his long chestnut hair kept up in a rat tail. His eyes are a pleasant gray.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Reynard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Seeks redemption; and sabotage a competitor

Ideals: Fighting. Bonds: Job, Criminal record, Poor, Slave. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Reynard Kent, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 18 (+4)12 (+1) 12 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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