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NPC Generator

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Advanced [show]


Arnold Milton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. His hair is auburn and curly. His blue eyes peer out from beneath his feathered white hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.

History: His father raised him in a mountain cabin. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Antagonistic, Hedonist. Bonds: Poor, Nature, Criminal record. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Arnold Milton, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 10 (+0)7 (-2)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Gerald Breeden, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a grey wide-brimmed hat and grey clothes. His skin is also unnaturally pale. He keeps his long red hair kept up in a rat tail. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not believe in violence as a means to an end. He is a dedicated Dilettante but believes his peers are too gung-ho.

History: Gerald was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants revenge against goblins; and expand his business

Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Job, Criminal record, Enemies. Occupation: Dilettante

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Breeden, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Athletics -1, Medicine +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Drogo Crawford, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His head has been shaved. He has gleaming, smiling brown eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the south was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Ugly, Depressed, Secretive. Bonds: Immigrant, Slave. Occupation: Doctor

Voice: Speaks through clenched teeth

Attributes [hide]

Drogo Crawford, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)18 (+4) 10 (+0)14 (+2)
Skills Investigation +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc, Ignan, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Anselm Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a violet vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his violet boots flare out at the collars. His moppish chestnut hair is in a traditional bowl cut. His thin eyebrows rest above his beady gray eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He also is a firm believer in the manly ideal.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and to prove his worth to the world

Ideals: Philantrophist, Persistence. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Shirley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 8 (-1)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common, Terran, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 cp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Thomas Barlow, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair and beard is wavy and long. His eyes are violet and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invites people to come help in his community garden.

History: Born in the east to a Sage, Thomas learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Passionate, Philantrophist. Bonds: Attractive, Job, Adventurer. Occupation: Sage

Voice: Indian accent

Attributes [hide]

Thomas Barlow, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)14 (+2) 10 (+0)16 (+3)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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