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NPC Generator

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Advanced [show]


Rolf Moreno, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tan painted combat armor at almost all times. His chestnut hair is knotted and matted. He has several tiny amber earrings on each ear.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is content.

Flaws: Shy, Impulsive, Mundane. Bonds: Rich. Occupation: Mason

Voice: Jittery and nervous

Attributes [hide]

Rolf Moreno, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)15 (+2) 7 (-2)12 (+1)
Skills Athletics +2, Medicine +0
Senses Passive Perception 8
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp.


Social Check DCs


Gerard Barclay, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is well dressed, constantly wearing a blue suit, black shirt, and brown tie. He has a hunchback. His blonde hair and beard is wavy and long. His brown eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is an amazing painter.

History: He was always a brilliant, if unscrupulous mind. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He then took over the family business and is one of the better Butcher for hire.

Motivation: Sabotage a competitor.

Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Butcher

Voice: Pirate accent

Attributes [hide]

Gerard Barclay, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)5 (-3) 6 (-2)11 (+0)
Skills Acrobatics +4, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp. Citrine (80 gp). Red-brown spinel (100 gp). Red spinel (100 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theodoric Harlan, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is dressed in a clean black cloak covering his clean studded leather. His golden hair is greasy and uncared for. His amber eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Theodoric has worked very hard to control his curse. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Soapmaker

Voice: Laughs frequently while speaking

Attributes [hide]

Theodoric Harlan, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 17 (+3)10 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Peter Merton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a lot of dark rich colors, with gold accents. His clothes are grease stained in places. His black hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he's looking for his big break

Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Peter Merton, Male Human Fighter 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Athletics +2, Performance +5
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 500 gp. Emerald (500 gp). Emerald (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


John Marlee, Male Human [Permalink]

Personal [hide]

Description: A 5'1" southern man, he wears tight fitting clothing which further accentuates his frame. He keeps his long auburn hair kept up in a rat tail. His blue eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is skeptical of what others tell him and is slow to trust.

History: He got into the Ruler business at a young age. A freak accident while working with his Farmer mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A deep hatred of giants; and to be a farmer again

Flaws: Shy, Disease. Bonds: Attractive, Job, Enemies. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

John Marlee, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs

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