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NPC Generator

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Advanced [show]


Norman Winchester, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. He has a very tight haircut. His eyes are amber and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.

Motivation: Wants his loneliness to end; and expand his business

Bonds: Attractive, Job, In love, Rich, Adventurer, Has a crush. Occupation: Sage

Voice: High pitched, excited

Attributes [hide]

Norman Winchester, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Stealth +1, Survival +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 19000 cp.


Social Check DCs


Trym Chester, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Butcher. He has wavy chestnut hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: Revenge; and he has decided he is irredeemable

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor, Adventurer, Enemies. Occupation: Butcher

Voice: Scottish accent

Attributes [hide]

Trym Chester, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Shane Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He is physically well-built. His white hair is cut short. His half smiles and violet eyes are beguiling and draw you in.

Personality: He snorts whenever he laughs or is feeling confident. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.

Motivation: He is not mentally stable, and does not behave rationally; and wants to raise his children well

Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Attractive, Family. Occupation: Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shane Allerton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Amethyst (150 gp). Golden yellow topaz (800 gp). Fire opal (600 gp).


Social Check DCs


Alex Dumph, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair and beard is wavy and long. His green eyes peer out from beneath his small brown hat.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. Cursed with lycanthropy at a very young age, Alex has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's in love; and he's attracted to the pc

Ideals: Athletic. Flaws: Shy, Disease. Bonds: Family, Military, Has a crush. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alex Dumph, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Disguise kit. 1 Simple lock.


Social Check DCs


Gerard Dumph, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown cloak and cross-gartered grey stockings. He has dyed his greying black hair a little too much giving a sharp black color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: A deep hatred of gnolls.

Flaws: Terse. Bonds: Attractive, Slave, Religious, Enemies. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Gerard Dumph, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 8 (-1)14 (+2)
Skills Perception +1, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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