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NPC Generator

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Advanced [show]


Arnold Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a yellow shirt with thin blue vertical stripes and green pants. Beneath his clothing is a huge mess of scar tissue. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant blue.

Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Racist, Disease. Bonds: Slave, Religious. Occupation: Barber

Voice: Gruff and masculine

Attributes [hide]

Arnold Sutherland, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)8 (-1) 12 (+1)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Holy water.


Social Check DCs


Norman Shirley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears silk and lounges about seductively. His hair, while still mostly blonde, has prominent grey streaks. He has a tattooed face.

Personality: He loves telling others what to do and how they should feel about things. He is frequently practicing swordplay.

History: Sold as a small child to a necromancer, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Opinionated. Bonds: Attractive, Military, Mentor, Criminal record. Occupation: Cook

Voice: Spanish accent

Attributes [hide]

Norman Shirley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)12 (+1) 10 (+0)15 (+2)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Bertram Ramsay, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars. His hair is cut close to his head. He has gleaming, smiling gray eyes.

Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Map Maker business at a young age. He helped his father out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Logical. Bonds: Immigrant, Has a crush, Job, Rich. Occupation: Map Maker

Voice: High pitched, excited

Attributes [hide]

Bertram Ramsay, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)14 (+2) 11 (+0)9 (-1)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 30 pp. 1 Simple lock. 1 Hourglass. 1 Backpack.


Social Check DCs


Bernard Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He wears his hair in dreadlocks. He has brown eyes and a green hat with a brown feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school to support his sick father, and resented it. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their son. He worked as a Brewer, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and he is greedy

Ideals: Logical. Flaws: Selfish. Bonds: Attractive, Rich, Family. Occupation: Brewer

Voice: Soft and mumbly

Attributes [hide]

Bernard Ainsley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)3 (-4) 18 (+4)13 (+1) 15 (+2)6 (-2)
Skills Athletics +2, Investigation +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged -2 / 1d8-4, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Buckler.


Social Check DCs


Miles Shelby, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His left leg appears badly burned and disfigured. His golden hair is styled in orderly dreadlocks. His skin is flawless and his green eyes scan people very quickly.

Personality: He speaks before he thinks and is too direct. He enjoys reading and quiet.

History: He was born several months after his father was called into army service. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To prove his worth to the world.

Ideals: Logical. Flaws: Impulsive. Bonds: Attractive. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Miles Shelby, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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