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Advanced [show]


Frederick Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He carries with him a set of crossbows on his belt, each one with a amber on the hilt. His hair is golden and very short. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is a Jackalwere in disguise. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Adventurer. Occupation: Armorer

Voice: Stutters

Attributes [hide]

Frederick Van Es, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Nature +3, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 12000 cp. Sard (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Frederick Ridley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his brown hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is extraordinarily eccentric. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to loving parents in a slum to the north. Frederick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Frederick decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Persistence. Flaws: Insane. Bonds: Poor, Attractive, Criminal record. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Frederick Ridley, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)12 (+1) 9 (-1)15 (+2)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Theobald Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized red coat. He is bristling with hidden weapons, mostly longbows and shortbows. His white hair, when down, is lengthy. He has several tiny jet earrings on each ear.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Energy wise he seems alert and responsive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Theobald was born on a far northern mountains where he grew up under the tutelage of his father, an expert Ruler. He has built up a small fortune and can afford his own way.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Professionalism. Bonds: Criminal record, Rich, Immigrant. Occupation: Ruler

Voice: High pitched and raspy

Attributes [hide]

Theobald Melancon, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)9 (-1) 11 (+0)9 (-1)
Skills Persuasion +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Alexandre Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries scimitars. His hair is cut close to his head. His green eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Alexandre took refuge in the large cave and found the beat up scimitar and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he is wracked by social anxiety

Ideals: Entrepeneur, Fighting. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Alexandre Marlee, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 14 (+2)14 (+2)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Dustin Soames, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a simple grey robe with yellow stripes complete with hood. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: He's looking for his big break.

Flaws: Ugly, Selfish, Antagonistic. Bonds: Poor, Adventurer. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Dustin Soames, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Silver pearl (90 gp). Carnelian (30 gp). Blue quartz (16 gp). 1 Minor magic item.


Social Check DCs

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