Aldous Southey, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears baggy brown pantaloons and a green scarf, and is pretty ugly. His red hair is lengthy and is close to two feet long. His blue unseeing eyes seem to look past you.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Aldous hails from a village terrorized by gnolls. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: He is greedy; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Rich, Enemies. Occupation: Junk Dealer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2800 sp.
Thomas Barclay, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'7" and wears a lot of dark rich colors, with gold accents. He has brown hair. His blue eyes peer out from beneath his feathered blue hat.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He has a minor phobia of water and hates getting wet.
History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Artistic, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Unemployed
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Kyle Colton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His head has been shaved. His green eyes are passionate and lively.
Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Kyle lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Painter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.
Ideals: Joker. Flaws: Ugly. Bonds: Religious, Family, Job. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. 1 Everburning torch. 3 Smokesticks.
Frederick Milton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large pastel jacket, and he perpetually has his scythe ready. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny amethyst earrings on each ear.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the south to a Brewer, Frederick learned a great deal about his father's area of expertise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and expand his business
Ideals: Fighting, Opinionated. Bonds: Rich, Has a crush, Adventurer, Job. Occupation: Brewer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Henry Royal, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears a well pressed and immaculate suit (or dress). His left hand appears badly burned and disfigured. His silver hair is heavily combed to the left. His amber eyes have a joyful gleam in them most of the time.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of northern immigrants he idolized his father. His family was turned out during the war. He and his family wandered north to less war torn lands. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent father; and doesn't want to be a stableman and was forced into it by his family
Ideals: Optimist. Flaws: PTSD. Bonds: Family, Immigrant. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Giant, Sylvan
Attacks Melee -2 / 1d8-4, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Amethyst (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
