Lewis Allerton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is renowned for his bright red suits and hats. He has no hair. He wears a mask on his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His job bores him to no end. He has decided to make it more interesting.
History: His father raised him in a mountain cabin. As a young adult he joined a group advocating for an improvement in Human conditions. He has dedicated himself to building a better trade route.
Motivation: He has decided he is irredeemable; and further expansion of business
Flaws: Ugly, Racist. Bonds: Job, Adventurer, Criminal record, Nature. Occupation: Butcher
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Jocelyn Adley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears many layers of old clothing at all times. He is bald on top and has large brown tufts of hair around his ears. His eyes are gray and he is always smoking a pipe.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Jocelyn has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.
Motivation: Someone believes him a fraud; and to get a good night's sleep
Ideals: Entrepeneur. Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Enemies. Occupation: Body Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 6 (-2) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 100 gp. Silver pearl (150 gp). Pink pearl (150 gp). 1 Hourglass. 1 Good lock.
Drogo Dryden, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He has the majority of his body covered in plate. He is bald on top and has large golden tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Shoemaker
Voice: Russian accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Thomas Kensley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His moppish brown hair is in a traditional bowl cut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Thomas studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Architect.
Motivation: Wants his loneliness to end; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Gifted. Flaws: Terse, Selfish. Bonds: Job, Has a crush. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Kody Willoughby, Male Human [Permalink]
Personal [hide]
Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. He wears his white hair down. His eyes are likewise hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a font of random trivia from the lore and stories he has discovered
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.
Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg
Ideals: Logical, Entrepeneur. Bonds: Attractive, Job, Religious. Occupation: Shipwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 6 (-2) | 10 (+0) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 35000 sp.
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Their contribution stands as a beacon of hope for all adventurers!