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NPC Generator

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Advanced [show]


Shane Rutland, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his blue robe and has his bastard sword always slung over his shoulder. His brown hair is cut short with large spiked bangs in the front. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is irascible and easily irritated. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered east to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease, PTSD. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shane Rutland, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)9 (-1) 14 (+2)15 (+2)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Hematite (8 gp). Silver pearl (110 gp).


Social Check DCs


Gilbert Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is brown and curly. He has a tattooed face.

Personality: He can speak with the recently deceased. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a forest tribe. Like his mother and his sister before him, after school he went straight into learning to become a Barrister. He was granted necromantic powers by his dying sister.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new barrister responsibilities is difficult

Ideals: Gifted. Flaws: Racist. Bonds: Rich, Nature, Job. Occupation: Barrister

Voice: Sounds elderly

Attributes [hide]

Gilbert Bentley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)10 (+0) 10 (+0)11 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Chad Barlow, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His hair is white, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.

History: He was raised by priests from a young age. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Optimist, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Chad Barlow, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)11 (+0) 17 (+3)13 (+1)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kyle Marlee, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this western man is wearing a perfectly clean shirt and pair of pants. His white hair is slicked back into a classic pompadour. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To prove his worth to the world; and marry his brother to traveling adventurers

Ideals: Athletic. Flaws: Addict, Impulsive. Bonds: Attractive, Rich, Family. Occupation: Knight

Voice: Prounounces S like Z

Attributes [hide]

Kyle Marlee, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)18 (+4) 12 (+1)11 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Gnoll, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp. Jet (90 gp). Jade (90 gp).


Social Check DCs


Thomas Ryland, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is well dressed, constantly wearing a tan suit, brown shirt, and grey tie. He is tall, broad shouldered and powerfully built. His hair is white and curly. His thin eyebrows rest above his beady violet eyes.

Personality: He is overprotective of those who hire his services. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered singing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and to protect his home

Ideals: Artistic. Flaws: Ugly, Lazy. Bonds: Guardian, Rich. Occupation: Interpreter

Voice: Soothing and warm

Attributes [hide]

Thomas Ryland, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)13 (+1) 18 (+4)15 (+2)
Skills Perception +6, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp.


Social Check DCs

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