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NPC Generator

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Advanced [show]


Gerard Gresham, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear pastel pants and tee shirts. He is muscular with a powerful set of arms. His tied-back hair is golden. His ears are large.

Personality: He is calm most of the time but flees social interaction. He is a great chef.

History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He was granted divine powers by his dying brother.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military, Rich. Occupation: Hunter

Voice: Posh accent

Attributes [hide]

Gerard Gresham, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 16 (+3)14 (+2)
Skills Performance +4
Senses Passive Perception 13
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ernest Stapleton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a tan suit, red shirt, and tan tie. His black hair is heavily combed to the right. He has several tiny opal earrings on each ear.

Personality: He is extraordinarily eccentric. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Ernest was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has set out to sabotage the competition.

Motivation: Money/treasure.

Flaws: Insane, Depressed. Bonds: Rich, Military, Job. Occupation: Tailor

Voice: Nasally tone

Attributes [hide]

Ernest Stapleton, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 16 (+3)14 (+2)
Skills Religion +3, Stealth +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Darkwood Buckler.


Social Check DCs


Richard Kent, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears dark leathers with embroidery. His blonde hair has been sun bleached extensively. His eyes, though not visible through his cowl, are amber.

Personality: Eccentric and domineering, Richard will drive conversation. The war was a terrible time for him, and Richard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the west. A few years later when the east was not economically sound they moved to his current location. He has achieved small success as a Navigator.

Motivation: To be a Performer again.

Ideals: Extrovert. Flaws: Depressed. Bonds: Military, Immigrant, Job. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Richard Kent, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)8 (-1) 16 (+3)12 (+1)
Skills Acrobatics +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs


Gomory Easton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears many layers of old clothing at all times, marred by chocolates. He has styled his silver hair well, parting it to the left. His eyes are brown and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He plays an instrument quite well.

History: Gomory hails from a village terrorized by giants. His family was turned out during the war. He and his family wandered north to less war torn lands. He has never given up on his painting dream.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud

Ideals: Artistic. Flaws: Ugly, Hedonist, PTSD. Bonds: Poor, Enemies. Occupation: Servant

Voice: Complex vocabulary, royal

Attributes [hide]

Gomory Easton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)17 (+3) 16 (+3)14 (+2)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2200 sp.


Social Check DCs


Gerald Fawcett, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He dresses like a well dressed Detective does, marred by beers. His hair is black and very short. His eyes are brown and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to make almost anything out of random pieces of junk.

History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and to be a knight again

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Gerald Fawcett, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)7 (-2) 11 (+0)11 (+0)
Skills Insight +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Old masterpiece painting (500 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).


Social Check DCs

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