Wymar Fawcett, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a blue small hat and blue clothes and is in decent physical shape. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and to end his boredom
Ideals: Optimist, Entrepeneur, Fighting. Flaws: Mundane. Bonds: Attractive, In love. Occupation: Stableman
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Geoffrey Heiser, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a yellow costume with the symbols of strength on his torso. His wide-brimmed hat is riddled with cuts and holes. His ears are large.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He misses his home and complains about the freezing weather, even in summer.
History: Sold as a small child to a necromancer, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Immigrant, Mentor. Occupation: Stableman
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Kody Acton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a well pressed and immaculate suit (or dress). His long brown hair is drawn into a two foot long braid. His green eyes dart from person to person to random spaces in the air.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality; and he's in love
Ideals: Passionate. Flaws: Ugly. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Barber
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Godfrey Winchester, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tight fitting violet shirt and pants. His black hair is still thick. His eyes are likewise hazel.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a font of random trivia from the lore and stories he has discovered
History: He was born into a rich family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and he loathes his own lifestyle
Ideals: Logical, Athletic. Flaws: Depressed. Bonds: Rich, Family. Occupation: Beggar
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Bullseye lantern. 1 Masterwork Artisan’s tools.
Trey Everleigh, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears very tight pants and wife beaters, though occasionally he sports a green coat. His right leg appears badly burned and disfigured. His hair is white and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Calm and collected, he is a well trained Mercenary. He has a minor phobia of water and hates getting wet.
History: He was born in the east. In his 14th year, his parents were killed by a giants raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Mercenary.
Motivation: Wants to open a new tavern.
Flaws: Fearful. Bonds: Job, Immigrant, Enemies. Occupation: Mercenary
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp. Bloodstone (60 gp).
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