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NPC Generator

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Advanced [show]


Alex Harrington, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a lot of dark rich colors, with gold accents. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are blue.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is an amazing painter.

History: Alex lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 4 years.

Motivation: Find a way to reverse the transformation of his sister; and further expansion of business

Ideals: Impeccable, Gifted. Bonds: Attractive, Family, Job. Occupation: Barrister

Voice: Russian accent

Attributes [hide]

Alex Harrington, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)12 (+1) 18 (+4)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Balimaar Morton, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He typically wears yellow cloth garments or leather armor. He wears a feathered hat to cover his moderate length white hair. He has violet eyes and a yellow hat with a red feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He uses money and sex appeal to get what he needs; and to clean up the streets

Flaws: Disease. Bonds: Attractive, Guardian, Adventurer, Rich. Occupation: Spy

Voice: Pronounces O like U

Attributes [hide]

Balimaar Morton, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)15 (+2) 9 (-1)10 (+0)
Skills Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Tim Darby, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a brown coat over a tan low-cut shirt, and a deerstalker hat upon his head. He has no hair. He wears an eyepatch.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Tim Darby, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)11 (+0) 9 (-1)13 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Violet garnet (400 gp). Moss agate (4 gp). Tiger eye turquoise (4 gp).


Social Check DCs


Trym Reid, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. His black hair is braided into rings. His eyes are brown and catlike.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a bit of a xeno-phobe, disliking non-Humans.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He left for the east, certain he would find work there.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Flaws: Racist. Bonds: Attractive, Immigrant, Adventurer, Rich. Occupation: Unemployed

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trym Reid, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)9 (-1) 12 (+1)12 (+1)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Aldous Carlyle, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large black jacket, and sports empty pouches on his belt. His blonde hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is greedy; and his religion dominates his actions

Ideals: Persistence. Flaws: Ugly, Secretive. Bonds: Rich, Religious. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Aldous Carlyle, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)15 (+2) 8 (-1)16 (+3)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 500 sp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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