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NPC Generator

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Advanced [show]


Clerebold Norton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he likes to wear ponchos typically of a light grey in addition to tight pants. His hair is black, silky, and of moderate length. His amber eyes have a joyful gleam in them most of the time.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Clerebold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. Clerebold was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Blacksmith. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is terrified, and will act out of fear; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Shy, Hedonist, Fearful. Bonds: Attractive, Immigrant. Occupation: Blacksmith

Voice: American accent

Attributes [hide]

Clerebold Norton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)12 (+1) 16 (+3)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Adelard Payton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large black mantle and cape that has been intricately interwoven into his tan robe. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Animals are drawn to him, and he is able to talk to them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Insane, Disease. Bonds: Adventurer, Criminal record. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Adelard Payton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 8 (-1)8 (-1)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. 1 Silk rope.


Social Check DCs


William Bentham, Male Human [Permalink]

Personal [hide]

Description: This man wears a pastel collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. His hair is brown and curly. He has a dull look in his gray eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Flattery will make him almost putty in your hands.

History: William was raised in a hard working conservative environment. He worked as a nervous Fisher and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job; and to share knowledge with the world

Ideals: Passionate, Logical. Flaws: Selfish, Disease. Bonds: Job. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

William Bentham, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)7 (-2) 10 (+0)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Percival Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Herbalist, and carries greatswords. His blonde hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it

Ideals: Fighting, Impeccable, Joker. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Herbalist

Voice: Excited and jittery

Attributes [hide]

Percival Wedgwood, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 10 (+0)9 (-1)
Skills Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Draconic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp. Solid gold idol (900 gp). Carved bone or ivory statuette (30 gp). Silver comb with moonstones (800 gp). 1 Magnifying glass.


Social Check DCs


Shane Brady, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his black hair. His violet eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his brother before him, after school he went straight into learning to become a Jeweler. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Jeweler

Voice: Low range voice

Attributes [hide]

Shane Brady, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 11000 cp.


Social Check DCs

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