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NPC Generator

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Advanced [show]


Gerard Harper, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a robe, a symbol of magic around his neck, and a halberd on his belt. He has a small bristly mustache and wavy blonde hair. His eyes are brown and he is always smoking a pipe.

Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to loving parents in a slum to the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting, Artistic. Bonds: Military, Poor, Criminal record. Occupation: Painter

Voice: Sounds elderly

Attributes [hide]

Gerard Harper, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Don Tindall, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. His top hat is riddled with cuts and holes. His brown eyes peer out from beneath his top yellow hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Religious. Occupation: Bowyer

Voice: Booming voice

Attributes [hide]

Don Tindall, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 17 (+3)12 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Theobald Tatum, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is greasy and uncared for. His eyes are violet and catlike.

Personality: He is calm most of the time but flees social interaction. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a plains tribe. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: To prove his worth to the world; and revenge

Ideals: Artistic. Flaws: Ugly, Shy, Impulsive. Bonds: Nature. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Theobald Tatum, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)18 (+4) 16 (+3)12 (+1)
Skills Deception +3
Senses Passive Perception 13
Languages Common, Ignan, Auran, Draconic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Ernest Perry, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fancy tan suit. His tied-back hair is brown. His hazel eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a need for knowledge about a nearby landmark

Flaws: Impulsive. Bonds: Attractive, Guardian, Immigrant, Adventurer, Enemies. Occupation: Spy

Voice: Hollow voice

Attributes [hide]

Ernest Perry, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)10 (+0) 12 (+1)14 (+2)
Skills Athletics +5, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Watson, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and red. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to make people angry or surprised. He has a minor phobia of water and hates getting wet.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 10 years.

Motivation: He is wracked by social anxiety.

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Watson, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 13 (+1)6 (-2)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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