Norman Branson, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Farmer. He sports a flattop hair cut. He has a dull look in his gray eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and nothing but the best is good enough for him
Ideals: Impeccable, Logical. Flaws: Ugly, Disease, Insomniac. Bonds: Poor. Occupation: Farmer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 4 (-3) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Balimaar Hampton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He usually wears his tan robe and has his scythe always slung over his shoulder. His black hair is greasy and uncared for. His amber eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Jeweler, but he got bored and became a Ploughman. He ran away from his former home and has been making his living as a Ploughman for the past few years.
Motivation: Expand his business; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Ploughman
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Jocelyn Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with black and white striped suspenders. He wears various colorful collared shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is kept up in a ponytail inside a deerstalker hat. His brown eyes dart from person to person to random spaces in the air.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a pair of adventurers, Jocelyn grew up listening to his father's many stories. A freak accident while working with his Barber father left him crippled. He is searching for what he claims is his rightful reward.
Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend
Ideals: Philantrophist, Gifted, Optimist. Flaws: Disease. Bonds: Adventurer. Occupation: Herbalist
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 6 (-2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee.
Norman Bentham, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He wears a deerstalker hat to cover his moderate length auburn hair. His eyes are likewise green. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He works hard and plays hard.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Flaws: Hedonist, Fearful. Bonds: Attractive, Enemies, Religious. Occupation: Dyer
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Hugh Springfield, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. He keeps his long silver hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is witty, but his monotone delivery comes off as unnerving His job bores him to no end. He has decided to make it more interesting.
History: Born in the north his family was never financially stable. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and meet up once more with his childhood friend
Ideals: Joker. Bonds: Attractive, Poor, Adventurer, Criminal record. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1900 sp. Red-brown spinel (160 gp). 4 Holy water. 1 Tanglefoot bags.
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