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Advanced [show]


Dustin Wade, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He has a large pastel mantle and cape that has been intricately interwoven into his black robe. His hair is red and curly. His eyes are hazel.

Personality: He is extraordinarily eccentric. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father took him hunting and taught him how to get in the mind of other creatures. He was granted necromantic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Pacifist, Gifted. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Dustin Wade, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)18 (+4) 13 (+1)13 (+1)
Skills Acrobatics +3, History +6
Senses Passive Perception 11
Languages Common, Orc, Infernal, Ignan, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +6

Possessions: 200 gp.


Social Check DCs


Roger Stanley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears tattered old clothes. He has a hunchback. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born blind and as such lacked many opportunities for work. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother.

Ideals: Joker, Artistic. Flaws: Ugly, Disease. Bonds: Family. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Roger Stanley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)7 (-2) 10 (+0)12 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Hourglass.


Social Check DCs


Nicholas Nash, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears green trousers with grey and brown striped suspenders. He wears various colorful collared shirts. His auburn hair is slicked back into a classic pompadour. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Nicholas was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nicholas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nicholas. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic, Insane. Bonds: Attractive, Criminal record, Family. Occupation: Doctor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nicholas Nash, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)9 (-1) 8 (-1)12 (+1)
Skills Animal Handling +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp.


Social Check DCs


Patrick Barclay, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a weathered and beat up set of banded mail beneath an oversized white coat. He wears a colorful flower in his white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Stoic and calm, he prefers to meditate than take action. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Patrick was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To settle down with his crush; and wants to work out more often

Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Attractive. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Patrick Barclay, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10 pp.


Social Check DCs


Thomas Cooper, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. His right leg appears badly burned and disfigured. His brown hair is styled in orderly dreadlocks. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Thomas lived on a farm with his father, near the main road leading to a nearby town. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Thomas's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and money/treasure

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Barkeep

Voice: Squeaky

Attributes [hide]

Thomas Cooper, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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