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NPC Generator

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Advanced [show]


Godfrey Washington, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He prefers to wear black clothing when he does not wear armor. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and catlike.

Personality: He likes to make people angry or surprised. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a white middle class family as the only child. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: He's in love; and wants a kiss

Flaws: Antagonistic, Mundane, PTSD. Bonds: Family, Has a crush. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Godfrey Washington, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 25000 sp. 3 Antitoxin. 3 Antitoxin.


Social Check DCs


Dustin Beitz, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this southern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a Soapmaker, his mother struggled to pay the bills. Dustin was born on a far southern desert where he grew up under the tutelage of his mother, an expert Fisher. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the south; and wants to work out more often

Ideals: Athletic, Entrepeneur. Bonds: Nature, Poor, Immigrant. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Dustin Beitz, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 6 (-2)15 (+2) 10 (+0)7 (-2)
Skills Arcana +4, Sleight of Hand -1
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 400 gp.


Social Check DCs


Raymond Westcott, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tan painted combat armor at almost all times. His chestnut hair and beard is wavy and long. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Fortune-teller business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has worked as a Fortune-teller like his father before him.

Motivation: To be a Apothecary again; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Fortune-teller

Voice: Sounds elderly

Attributes [hide]

Raymond Westcott, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)11 (+0) 8 (-1)13 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Tim Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears bulky tan painted plate armor. He has a red handlebar mustache and slicked back red hair. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. Tim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Tim lived on a farm with his father, near the main road leading to a nearby town. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his music dream.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Gifted, Artistic. Bonds: Family, Adventurer. Occupation: Ruler

Voice: Scandinavian accent

Attributes [hide]

Tim Wentworth, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)11 (+0) 16 (+3)9 (-1)
Skills Insight +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Henry Vance, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple brown robe with grey stripes complete with hood. His hair is black and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Henry was raised in a hard working conservative environment. A freak accident while working with his Mortician mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Military, Job. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Henry Vance, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 17 (+3)11 (+0)
Skills Investigation +5, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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