Clerebold Wesley, Male Human [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times, and he perpetually has his warhammer ready. He has brown hair. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Server business at a young age. His necromantic abilities were realized during a raid on his village. He has worked as a Server like his father before him.
Motivation: He is unsatisfied with his job; and he's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Server
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp.
Robert Royal, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He very much looks the part of a Adventurer. His silver hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gifted from a young age, Robert studied abroad. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 13 years.
Motivation: He'd like to take his coworkers down a peg; and to be a farmer again
Ideals: Passionate, Entrepeneur, Gifted. Flaws: Insomniac. Bonds: Job. Occupation: Adventurer
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Ernest Hadlee, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a red armored body suit, with a simple black line shooting up and back down. He is tall, broad shouldered and powerfully built. His head has been shaved. His gray eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Gifted from a young age, Ernest studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Interpreter
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 15000 cp.
Tim Shelly, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this southern man wears an entirely blue suit with green socks and a vest with buckled shoes. He keeps his long black hair kept up in a rat tail. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is calm most of the time but flees social interaction. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Attractive, Military. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 8000 cp. 1 Minor magic item.
Thomas Landon, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses well, wearing white shirts, loose pants, and blazers most of the time, and a wedding ring on his left hand. His white hair is lengthy. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Dyer business at a young age. A gifted student he started as a Detective, but he got bored and became a Dyer. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Athletic, Philantrophist. Bonds: Attractive, In love, Job. Occupation: Dyer
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3200 sp. Rock crystal (60 gp). White pearl (150 gp).
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