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Advanced [show]


Alexandre Royston, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears skinny pants and wears a white and green robe with the hood down. His white hair is styled in orderly dreadlocks. He has several tiny amber earrings on each ear.

Personality: Overbrimming with self-confidence, Alexandre isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.

Motivation: He's repulsed by the PC.

Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Soapmaker

Voice: Middle-eastern accent

Attributes [hide]

Alexandre Royston, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 40 pp. Azurite (11 gp). Deep green spinel (150 gp). Red-brown spinel (150 gp). 1 Darkwood Shield. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs


Gunter Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, constantly wearing a blue suit, black shirt, and blue tie. His chestnut hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Performer

Voice: Smoker's lung

Attributes [hide]

Gunter Thorpe, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)15 (+2) 17 (+3)10 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Geoffrey Van Es, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. His white hair has been sun bleached extensively. His eyes are gray and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Geoffrey studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted druidic powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted, Logical. Bonds: Attractive. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Geoffrey Van Es, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Guy Rodney, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dark leathers with embroidery. His chestnut hair is still thick. His eyes are a pleasant hazel.

Personality: He is irascible and easily irritated. He is afraid of women and trembles around them

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Antagonistic, Shy. Bonds: Nature. Occupation: Barber

Voice: Switch between two voices

Attributes [hide]

Guy Rodney, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Cory Addington, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His hair is blonde and curly. This brown eyed southerner is not easily forgotten.

Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Shoemaker business at a young age. He worked as a nervous Shoemaker and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Hedonist. Bonds: Religious, Job, Adventurer. Occupation: Shoemaker

Voice: Spits words with contempt

Attributes [hide]

Cory Addington, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 12 (+1)9 (-1)
Skills Animal Handling +3, Deception +1
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Red-brown spinel (90 gp). Deep blue spinel (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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