Chad Hadlee, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He sports a long silver beard, and similarly colored long hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He has a massive crush on the younger sibling of the Merchant who has hired him part-time. He also is a firm believer in the manly ideal.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Scribe. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush.
Ideals: Athletic, Gifted. Flaws: Ugly, Impulsive. Bonds: Has a crush. Occupation: Merchant
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adam Melancon, Male Human [Permalink]
Personal [hide]
Description: He wears a green tunic with brown highlights, and long green pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. He has wavy auburn hair. His fierce hazel eyes like to dwell on things.
Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He struck the Mercenary job and began his own company from there.
Motivation: Wants to have a good time and be beloved; and expand his business
Ideals: Professionalism, Optimist. Bonds: Family, Military, Job. Occupation: Mercenary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 200 gp.
Hunter Shirley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. He wears his auburn hair down. His face is covered beneath a completely black helmet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Hunter hails from a village terrorized by dire rats. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Revenge.
Ideals: Fighting, Joker. Bonds: Slave, Enemies. Occupation: Fisher
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 7 (-2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp.
Gerard Stansfield, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a tan and white robe with the hood down. He carries a battered longbow and tarnished greatsword as well. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He works hard and plays hard.
History: He was born to loving parents in a slum to the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to end his boredom
Ideals: Fighting. Flaws: Ugly, Mundane, Hedonist. Bonds: Poor. Occupation: Adventurer
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
Conrad Marlee, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a brown vest and prefers red and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His small hat is riddled with cuts and holes. His gray eyes dart from person to person to random spaces in the air.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is harsh and unforgiving.
History: He got into the Actor business at a young age. Cursed with a spirit at a very young age, Conrad has worked very hard to control his curse. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Logical. Flaws: Ugly, Disease, Antagonistic. Bonds: Job. Occupation: Actor
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp.
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