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Advanced [show]


Geoffrey Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Geoffrey was left his mother's suit of armor and trained in its use and care. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Joker, Extrovert. Flaws: Insane. Bonds: Military. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Geoffrey Denholm, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Arnold Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet. His teeth are white and perfect.

Personality: He never swears and excessively uses polite adverbs when speaking. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich southern family. He was taken as a slave by a traveling circus and forced to perform He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Optimist. Bonds: Attractive, Slave, Rich. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Arnold Rutland, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 9 (-1)11 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp. 1 Masterwork Common Melee.


Social Check DCs


John Alby, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting green shirt and pants. He wears a colorful flower in his chestnut hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: John is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Depressed, Fearful. Bonds: Poor, Attractive, Immigrant. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

John Alby, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 300 gp.


Social Check DCs


Diggory Radcliffe, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can't help but pocket interesting objects he comes across

History: A powerful brothel owner made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Criminal record, Mentor. Occupation: Bookbinder

Voice: Complex vocabulary, royal

Attributes [hide]

Diggory Radcliffe, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)8 (-1) 13 (+1)13 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Charles Hayhurst, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His violet unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Charles took refuge in the large cave and found the beat up axe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Disease, Antagonistic. Bonds: Rich, Nature. Occupation: Assassin

Voice: Speaks with back of mouth

Attributes [hide]

Charles Hayhurst, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)8 (-1) 13 (+1)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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