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NPC Generator

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Advanced [show]


Solomon Norton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is also unnaturally pale. His blonde hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His parents moved while he was still in utero so he is the first generation to be born here. Solomon was born on a far southern island where he grew up under the tutelage of his mother, an expert Shepherd. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted, Extrovert. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Shepherd

Voice: Draws out vowels

Attributes [hide]

Solomon Norton, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)7 (-2) 14 (+2)17 (+3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Amethyst (60 gp).


Social Check DCs


Theodoric Harper, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. He wears a small hat to hide his balding. He has a dull look in his brown eyes.

Personality: He loves telling others what to do and how they should feel about things. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of southern immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To share knowledge with the world; and retire the richest man in the south

Ideals: Entrepeneur, Opinionated, Logical. Bonds: Poor, Immigrant. Occupation: Baker

Voice: Hard of hearing, loud

Attributes [hide]

Theodoric Harper, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)15 (+2) 8 (-1)17 (+3)
Skills Deception +5, Medicine +1
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 13000 cp. Hematite (7 gp).


Social Check DCs


Hugh Tinley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has violet eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a mechanic, and taught him how to fix just about anything. He left for the north, certain he would find work there.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Armorer

Voice: Sleepy voice

Attributes [hide]

Hugh Tinley, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)8 (-1) 12 (+1)7 (-2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Bertram Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears professional attire. He wears his golden hair up in a very large beehive style do. He is baby faced.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born to a Shipwright, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Engraver job and began his own company from there.

Motivation: Sabotage a competitor; and wants to work out more often

Ideals: Athletic. Bonds: Attractive, Job, Immigrant, Poor. Occupation: Engraver

Voice: Squeaky

Attributes [hide]

Bertram Everleigh, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)18 (+4) 12 (+1)15 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Gnome, Gnoll, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1500 sp. A roughly beaten golden orb (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs


Peter Kendal, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and tends to wear a large violet jacket. He keeps his brown hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a small toy that he constantly fidgets with.

History: When he was but 8 years old his parents immigrated from the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To unite with his sister; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Addict. Bonds: Immigrant, Adventurer, Family. Occupation: Adventurer

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Kendal, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 8 (-1)14 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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