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NPC Generator

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Advanced [show]


Wymar Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His hair is red, silky, and of moderate length. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a brothel owner, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Wymar was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He doesn't get along with people that don't share his tastes; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Gifted. Bonds: Attractive, Mentor, Military. Occupation: Banker

Voice: Speaks with lips pursed

Attributes [hide]

Wymar Birkenhead, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +2, Arcana +5
Senses Passive Perception 12
Languages Common, Infernal, Draconic, Druidic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp.


Social Check DCs


Manfred Gresham, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears tan leather gloves, a tan jacket, and tight pants. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes lackadaisically let the world flow into them.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is frequently practicing swordplay.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He inherited the family business which he has now maintained for 5 years.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a apothecary and was forced into it by his family

Ideals: Gifted. Bonds: Attractive, Military, Job, Family. Occupation: Apothecary

Voice: Slurs words

Attributes [hide]

Manfred Gresham, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)7 (-2) 14 (+2)11 (+0)
Skills Nature +0, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 14000 cp. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Norman Hayden, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and is dressed in earthy colors with a brown and black handkerchief worn on his left side. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy, self-centered, vain, and jealous.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He struck the Sailor job and began his own company from there.

Motivation: Wants to open a new tavern; and to be a herbalist again

Ideals: Joker, Gifted. Flaws: Selfish. Bonds: Job. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Norman Hayden, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1300 sp.


Social Check DCs


Frederick Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly nunchakus and scimitars. With bright auburn hair and a scraggly beard. He has gray eyes and a blue hat with a black feather.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. A true patriot, Frederick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Sold as a small child to a necromancer, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out west to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Artistic. Flaws: Ugly. Bonds: Criminal record, Military, Mentor. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Frederick Altham, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Gerard Deighton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear red clothing when he does not wear armor. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and blue eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Attractive, Job. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Gerard Deighton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)9 (-1) 13 (+1)14 (+2)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1700 sp. Chalcedony (20 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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