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NPC Generator

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Advanced [show]


Raymond Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is portly but not overly obese. He has a white handlebar mustache and slicked back white hair. He has amber eyes and a red hat with a grey feather.

Personality: Calm and collected, he is a well trained Barber. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Bonds: Poor, Job, Military, Religious. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Raymond Gracey, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)7 (-2) 12 (+1)17 (+3)
Skills Animal Handling +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Thomas Berkeley, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern man wears a tan collared shirt and yellow pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His silver hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Human supremacist, though he does not identify as such. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Criminal record, Military. Occupation: Weaver

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Berkeley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)12 (+1) 18 (+4)14 (+2)
Skills Animal Handling +6, Intimidation +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. A delicate brass dragon egg (50 gp).


Social Check DCs


Arnold Westcott, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has a large black mantle and cape that has been intricately interwoven into his brown robe. He has wavy auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great joy in being the best Jeweler in town.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.

Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: Job. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Arnold Westcott, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 33000 sp. Blue star sapphire (900 gp).


Social Check DCs


Nicholas Reid, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear violet pants and tee shirts. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He misses his home and complains about the freezing weather, even in summer.

History: Nicholas was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He's looking for his big break; and to protect his home

Bonds: Immigrant, Guardian, Poor, Adventurer. Occupation: Server

Voice: Hard of hearing, loud

Attributes [hide]

Nicholas Reid, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)15 (+2) 12 (+1)7 (-2)
Skills Arcana +4, Athletics +2
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Cory Blythe, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a red suit, blue shirt, and violet tie. He wears a small hat to cover his moderate length white hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He loves telling others what to do and how they should feel about things. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Adventurer for hire.

Motivation: Further expansion of business; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Cory Blythe, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)15 (+2) 6 (-2)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 8
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 3100 sp. Freshwater pearl (7 gp). Malachite (7 gp). Chrysoberyl (70 gp).


Social Check DCs

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