Norman Winchester, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. His hair is golden and very short. His eyes are violet and catlike.
Personality: He is extraordinarily eccentric. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Norman took refuge in the ruined castle and found the beat up sickle and armor he uses now. He now travels the world, in search of power and loot.
Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion
Flaws: Insane. Bonds: Attractive, Slave, Adventurer, Nature, Enemies. Occupation: Body Guard
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 7 (-2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Gnoll, Sylvan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 sp.
Everard Moreno, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this southern man wears baggy blue pantaloons and a brown scarf. His chestnut hair is still thick. His fierce gray eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Everard embodies much of what other species detest in the Humans. As long as the job gets done he does not care how it got done.
History: The child of a Blacksmith, who enjoyed hunting, Everard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Everard took refuge in the old dungeon and found the beat up mace and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Professionalism, Fighting. Flaws: Antagonistic. Bonds: Nature. Occupation: Seamstress
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 7 (-2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Shane Hayden, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He very much looks the part of a Brewer, and his gloved hand is found clutching a scimitar. His auburn hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He is a Deep Scion in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He became a Brewer soon after.
Motivation: He wants to meet his childhood hero; and to be a scribe again
Ideals: Justice. Flaws: Emotional. Bonds: Job, Attractive, Adventurer. Occupation: Brewer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 6000 cp.
Raymond Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a green and grey robe with the hood down. His silver hair is matted, messy, and big. He has hazel eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a ruthless business man, a trait he acquired from his mother.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with a spirit at a very young age, Raymond has worked very hard to control his curse. He became a Stylist soon after.
Motivation: Expand his business; and to be a laborer again
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Job, Immigrant. Occupation: Stylist
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Ralf Dryden, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and he perpetually has his spear ready. His hair is white and very short. He has several tiny opal earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Ralf and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ralf discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ralf fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Carpenter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. A delicate silver chain set with a tourmaline (80 gp). Gold dragon comb with red garnet eye (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
