Aldous Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a blue tunic with brown highlights, and long green pants that bunch up around his shoes. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a card on it. He sports a long silver beard, and similarly colored long hair. He has blue eyes and a blue hat with a brown feather.
Personality: Prone to second guessing himself, he comes off as nervous. He is an amazing painter.
History: The child of a Cook, who enjoyed hunting, Aldous was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. By chance he met his brother recently and the two have been together since.
Motivation: Wants to open a new tavern; and wants to raise his children well
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Family, Job. Occupation: Roofer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Draconic, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp.
Kody Clare, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. He has a very tight haircut. He has a dull look in his brown eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the south to a Spy, Kody learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Persistence. Flaws: Shy, Impulsive. Bonds: Rich, Job, Family. Occupation: Spy
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
Possessions: 100 gp. Aquamarine (400 gp).
Patrick Upton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear red pants and tee shirts. His blonde hair is braided into rings. His brown eyes peer out from beneath his deerstalker red hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to make almost anything out of random pieces of junk.
History: He was born into a rich family. His necromantic abilities were realized during a raid on his village. He has set out to sabotage the competition.
Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new ruler responsibilities is difficult
Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Job, Adventurer. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Climber’s kit. 1 Disguise kit.
Aldous Bradford, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. With a patchy white beard and wild white hair. He has a dull look in his brown eyes.
Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a criminal king-pin and mafia family His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Religious, Criminal record. Occupation: Carter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Dwarven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Black pearl (500 gp).
Thomas Richie, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. He sports a long brown beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: Thomas wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a great chef.
History: Born in the west to a Locksmith, Thomas learned a great deal about his father's area of expertise. When Thomas reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: To find somewhere to settle down; and further expansion of business
Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Job, Military. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 58 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp.
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