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NPC Generator

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Advanced [show]


Odo Skelton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a brown vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His clothes are grease stained in places. He keeps his long brown hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. He is skeptical of what others tell him and is slow to trust.

History: His parents moved while he was still in utero so he is the first generation to be born here. Odo was born on a far southern forest where he grew up under the tutelage of his father, an expert Armorer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To pay off his debts.

Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

Odo Skelton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)14 (+2) 11 (+0)9 (-1)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Trey Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. His tied-back hair is silver. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of a Bowyer, who enjoyed hunting, Trey was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Athletic, Philantrophist. Bonds: Enemies, Nature, Family. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Trey Graeme, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Investigation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Druidic, Draconic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Dayton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a blue shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small island village. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Passionate, Entrepeneur. Flaws: Insomniac. Bonds: Nature, Rich. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Anselm Dayton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Alexandre Everly, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears bulky tan painted plate armor. His hair is white and curly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a massive crush on the younger sibling of the Sage who has hired him part-time. He believes the world needs to unite to get rid of giants once and for all.

History: He comes from a rich southern family. A gifted student he started as a Stableman, but he got bored and became a Sage. He then took over the family business and is one of the better Sage for hire.

Motivation: Someone believes him a fraud; and wants to open a new tavern

Flaws: Addict. Bonds: Has a crush, Enemies, Rich, Job. Occupation: Sage

Voice: Sounds elderly

Attributes [hide]

Alexandre Everly, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Frederick Halsey, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a green costume with the symbols of the sun god on his torso. His moppish red hair is in a traditional bowl cut. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Expand his business; and sabotage a competitor

Ideals: Joker, Gifted. Flaws: Secretive. Bonds: Job. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Frederick Halsey, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)9 (-1) 6 (-2)12 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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