Peter Spalding, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.
Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Racist, Secretive. Bonds: Attractive, Family. Occupation: Mortician
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp.
Chad Blyth, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he sports pastel clothing, slightly heavier than average wear. His silver hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the east his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Poor, Enemies, Religious. Occupation: Fisher
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1700 sp. 1 Simple lock. 1 Superior lock. 1 Superior lock.
Solomon Barton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries a battered spear and tarnished greatsword as well. He sports a flattop hair cut. His eyes, though not visible through his cowl, are blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Solomon was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence, Extrovert. Bonds: Attractive, Poor, Adventurer. Occupation: Server
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +4
Possessions: 1 Chain shirt. 1 Half-Plate.
Wymar Eastoft, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. With a patchy blonde beard and wild blonde hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a Carter, his mother struggled to pay the bills. His mother took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Bonds: Poor, Nature, Adventurer. Occupation: Weaver
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 12000 cp. 1 Half-Plate.
Solomon Tewksbury, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a simple grey robe with pastel stripes complete with hood. His red hair is singed and shortened. His amber eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is a Lycanthrope in disguise. After coming to the age of reason, Solomon took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Assassin job and began his own company from there.
Motivation: To be a Glassblower again; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Assassin
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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