Drogo Harlan, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is also unnaturally pale. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise green.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 16th year, his parents were killed by a brigands raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and revenge
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Enemies, Military. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 sp. Lapis lazuli (11 gp).
Trey Haley, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a black poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. He has red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is used to getting what he wants. In part because he is a meticulous planner.
History: Trey was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Family, Slave. Occupation: Unemployed
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1800 sp.
Gerald Thackeray, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, green cloak. His chestnut hair is smooth and relatively long. His eyes are a pleasant hazel.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in a small village he learned the ways of the warrior from his mother. He was taken from his home at a very young age. After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist, Fighting, Extrovert. Flaws: Antagonistic. Bonds: Slave. Occupation: Shipwright
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Guy Beitz, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears many layers of old clothing at all times. His blonde hair is long and unkept. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sold as a small child to a wizard, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and find a way to reverse the transformation of his sister
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Nature. Occupation: Fletcher
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Dustin Colton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He acts crazy and hedonistic. He does not trust anyone and sleeps with one eye open.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: To get a good night's sleep.
Flaws: Hedonist, Insane, Insomniac. Bonds: Attractive, Mentor. Occupation: Dyer
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. Deep blue spinel (500 gp).
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