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Advanced [show]


Aldous Benson, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light blue in addition to tight pants. He has a penchant for wearing a ring with an oversized emerald on his right hand. His red hair is lengthy. His half smiles and blue eyes are beguiling and draw you in.

Personality: He snorts whenever he laughs or is feeling confident. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Sold as a small child to a slaver, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Justice. Bonds: Rich, Attractive, Criminal record, Mentor, Enemies. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Aldous Benson, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)7 (-2) 14 (+2)12 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Rolf Reid, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, black cloak. With a patchy auburn beard and wild auburn hair. His eyes are amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has set out to sabotage the competition.

Motivation: He is content; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Philantrophist. Flaws: Antagonistic, Forgetful, Mundane. Bonds: Military, Job. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Rolf Reid, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)7 (-2) 10 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 24000 cp. Malachite (5 gp). Sard (30 gp). Violet garnet (1100 gp). Zircon (30 gp).


Social Check DCs


Trey Deighton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear white pants and tee shirts. His red hair is greying along the sides and has receded to reveal a widow's peak. His fierce violet eyes like to dwell on things.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Adventurer, Rich. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Trey Deighton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)9 (-1) 10 (+0)12 (+1)
Skills Athletics +0, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp. Alexandrite (400 gp). Malachite (8 gp). 1 Superior lock. 1 Silk rope. 1 Climber’s kit.


Social Check DCs


Diggory Everly, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His auburn hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is skeptical of what others tell him and is slow to trust.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Ugly, Insane, Shy. Bonds: Poor, Military. Occupation: Carter

Voice: Smooth and feminine

Attributes [hide]

Diggory Everly, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)10 (+0) 18 (+4)16 (+3)
Skills Athletics +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +6

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Randal Law, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. His tied-back hair is auburn. His amber eyes lackadaisically let the world flow into them.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy and tries to find solutions quickly.

History: Randal was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Greedy, Lazy, Ugly. Bonds: Rich, Job. Occupation: Dilettante

Voice: Speaks with back of mouth

Attributes [hide]

Randal Law, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)16 (+3) 7 (-2)9 (-1)
Skills Arcana +5, Athletics +4
Senses Passive Perception 8
Languages Common, Sylvan, Abyssal, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4

Possessions: 2 Smokesticks. 2 Smokesticks.


Social Check DCs

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