Manfred Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a well pressed and immaculate suit (or dress). His hair, while still mostly red, has prominent grey streaks. He wears an eyepatch.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.
History: Sold as a small child to a slaver, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with vampirism at a very young age, Manfred has worked very hard to control his curse. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Mentor. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Gerald Stanton, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he is renowned for his bright white suits and hats. His silver hair, when down, is lengthy. He wears large thick round spectacles.
Personality: Eccentric and domineering, Gerald will drive conversation. He also has developed a complete distrust of the Unemployed profession.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He has since lost track of the people in his past.
Motivation: To protect his home; and regain custody of his daughter
Ideals: Extrovert. Bonds: Job, Military, Family, Guardian. Occupation: Glassblower
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 10 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 4 (-3) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 100 gp. Violet garnet (1200 gp). Azurite (16 gp). Rhodochrosite (16 gp).
Gomory Oakes, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has black hair. He is very pretty but has cold, dead eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire; and to reunite with his old friends
Ideals: Optimist. Bonds: Attractive, Has a crush, Adventurer. Occupation: Ploughman
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Wymar Oakes, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears skinny pants and wears a brown and black robe with the hood down. He has a white handlebar mustache and slicked back white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has always had a great fascination with Human culture. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born the only child of a wealthy merchant. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Nothing but the best is good enough for him; and retire the richest man in the west
Ideals: Entrepeneur, Impeccable. Flaws: Racist, Disease. Bonds: Adventurer. Occupation: Ploughman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 900 sp.
Dustin Stansfield, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a black shirt with thin green vertical stripes and tan pants. He keeps his long white hair kept up in a rat tail. His eyes are blue.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.
History: A powerful slaver made him what he is. From there he went from mercenary job to mercenary job. He has worked as a Roofer like his father before him.
Motivation: Wants to raise his children well; and to be a junk dealer again
Flaws: Insomniac. Bonds: Job, Mentor, Adventurer, Family. Occupation: Roofer
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Terran, Orc, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Cloth of gold vestments (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item.
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