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NPC Generator

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Advanced [show]


Norman Abram, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white collared shirt and black pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His white hair, when down, is lengthy. He is baby faced.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Norman is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: A deep hatred of goblins; and further expansion of business

Flaws: Mundane. Bonds: Family, Rich, Job, Enemies. Occupation: Architect

Voice: Spanish accent

Attributes [hide]

Norman Abram, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


John Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He wears his red hair down. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a font of random trivia from the lore and stories he has discovered

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his sister's freedom.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Military, Family. Occupation: Courier

Voice: Posh accent

Attributes [hide]

John Clapham, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)10 (+0) 13 (+1)12 (+1)
Skills Nature +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Richard Reed, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear blue clothing when he does not wear armor. His hair is golden and curly. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Born in the north his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered singing. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter; and to unite with his sister

Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Family, Poor. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Richard Reed, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)18 (+4) 13 (+1)11 (+0)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Giant, Halfling, Auran, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Randal Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is long and blonde with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Adventurer, Criminal record. Occupation: Carpenter

Voice: Sensual and smooth

Attributes [hide]

Randal Wheatley, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)13 (+1) 7 (-2)17 (+3)
Skills Investigation +3, Stealth +5
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Anselm Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. His moppish black hair is in a traditional bowl cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His father raised him in a mountain cabin. He has had some formal writing training, and achieved minor success. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the east.

Ideals: Extrovert, Entrepeneur, Artistic. Flaws: Addict. Bonds: Nature. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Anselm Walcott, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 8 (-1)13 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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