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NPC Generator

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Advanced [show]


Theobald Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His head has been shaved. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Bounty Hunter. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Adventurer, but he got bored and became a Bounty Hunter. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.

Motivation: To be a Adventurer again; and he wants to meet his childhood hero

Flaws: Ugly. Bonds: Poor, Job, Has a crush, Adventurer. Occupation: Bounty Hunter

Voice: American accent

Attributes [hide]

Theobald Hackney, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Hematite (16 gp). Eye agate (16 gp). Rhodochrosite (16 gp). Amethyst (90 gp). 1 Minor magic item.


Social Check DCs


Odo Stratford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears violet painted combat armor at almost all times. He wears a top hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He loves telling others what to do and how they should feel about things. He is lazy, self-centered, vain, and jealous.

History: He was born in the east, but his parents moved at a very young age to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Opinionated. Flaws: Selfish. Bonds: Attractive, Immigrant. Occupation: Crown-heir

Voice: Timid voice

Attributes [hide]

Odo Stratford, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)14 (+2) 12 (+1)14 (+2)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Ernest Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no hair. His eyes, though not visible through his cowl, are violet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Ernest studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now owns his own business.

Motivation: To be a Miller again.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Painter

Voice: Hissing voice

Attributes [hide]

Ernest Lindsey, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 8 (-1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Dustin Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Calm and collected, he is a well trained Apothecary. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Unemployed father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Impulsive, Disease. Bonds: Attractive, Poor, Job. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Dustin Birkenhead, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gomory Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His black hair and beard is wavy and long. He has hazel eyes.

Personality: Eccentric and domineering, Gomory will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When Gomory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his writing dream.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Extrovert, Professionalism, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Gomory Clare, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp.


Social Check DCs

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