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NPC Generator

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Advanced [show]


Hugh Graham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). His black hair is cut jaggedly and amateurishly. His eyes are amber and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is frequently practicing swordplay.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Fortune-teller father left him crippled. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Disease, Insomniac. Bonds: Immigrant, Attractive, Military. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hugh Graham, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)11 (+0) 19 (+4)14 (+2)
Skills Deception +4, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 11000 sp. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Marleigh, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears a robe, a symbol of the sun god around his neck, and a shortspear on his belt. His left hand appears badly burned and disfigured. He has shaved his head bald. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Adventurer. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Theodoric Marleigh, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Thomas Charlton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. He is bristling with hidden weapons, mostly sais and falchions. He keeps his chestnut hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of orcs once and for all.

History: Thomas was born with his mother's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Sabotage a competitor; and seeks redemption

Ideals: Gifted. Bonds: Criminal record, Attractive, Enemies, Mentor, Job. Occupation: Healer

Voice: Complex vocabulary, royal

Attributes [hide]

Thomas Charlton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 12 (+1)18 (+4)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2500 sp. Citrine (40 gp).


Social Check DCs


Gerard Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a green low-cut shirt, and a deerstalker hat upon his head, and he perpetually has his club ready. He has moderate length brown hair. His eyes are amber and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has all his life been fascinated with poetry.

History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the west, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Artistic. Flaws: Racist. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Gerard Hornsby, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 9 (-1)7 (-2)
Skills Acrobatics +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Justin Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large black jacket. With bright silver hair and a scraggly beard. His eyes are likewise violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Justin grew up listening to his mother's many stories. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, In love, Family. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Justin Lindsey, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)14 (+2) 15 (+2)15 (+2)
Skills Stealth +4
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs

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