Bertram Hamilton, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this northern man wears a tight fitting blue shirt and pants. He keeps his long golden hair kept up in a rat tail. His eyes are likewise gray.
Personality: He snorts whenever he laughs or is feeling confident. He is a font of random trivia from the lore and stories he has discovered
History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His religion dominates his actions; and wants to work out more often
Ideals: Athletic, Logical. Bonds: Poor, Adventurer, Religious. Occupation: Tailor
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Dustin Crawford, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears green leather gloves, a green jacket, and tight pants. He has a small bristly mustache and wavy blonde hair. He has green eyes and a green hat with a black feather.
Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Dustin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Dustin's mother didn't care for him much, and the feeling was mutual. He has achieved small success as a Jeweler.
Motivation: He wants revenge against dire rats; and he wants nothing more than to rejoin the army
Flaws: Shy, Antagonistic. Bonds: Military, Job, Enemies. Occupation: Jeweler
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. Freshwater pearl (12 gp).
Gerard Lincoln, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Stylist. He carries with him a set of crossbows on his belt, each one with a aquamarine on the hilt. He wears a top hat to cover his moderate length golden hair. He has several tiny aquamarine earrings on each ear.
Personality: He is extraordinarily eccentric. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He now mingles about in high society.
Motivation: Balancing his hectic life and new Stylist responsibilities is difficult.
Ideals: Fighting, Logical. Flaws: Insane. Bonds: Job, Rich. Occupation: Stylist
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 300 gp.
Percival Coombs, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. His auburn hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He is a very good compulsive liar and kleptomaniac.
History: Born to a pair of adventurers, Percival grew up listening to his father's many stories. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: Meet up once more with his childhood friend; and he is greedy
Flaws: Racist. Bonds: Rich, Attractive, Criminal record, Adventurer. Occupation: Dilettante
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Bullseye lantern. 1 Climber’s kit.
Aldous Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and carries lances. He keeps his red hair in a flapper bob. His hazel eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Aldous was left his father's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Flaws: Hedonist. Bonds: Military. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Bloodstone (30 gp). Golden pearl (110 gp).
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