Bernard Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries a battered glaive and tarnished quarterstaff as well. His tied-back hair is golden. His eyes are hazel and catlike.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his sister before him, after school he went straight into learning to become a Barber. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He loathes his own lifestyle.
Ideals: Fighting. Flaws: Ugly, Depressed, Antagonistic. Bonds: Poor, Job. Occupation: Barber
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
Kody Oakes, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. His hair, while still mostly chestnut, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Kody was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has worked as a Shepherd like his mother before him.
Motivation: To be a Roofer again; and nothing but the best is good enough for him
Ideals: Persistence, Impeccable. Bonds: Rich, Immigrant, Job. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp.
Adam Appleton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tattered old clothes. He wears a feathered hat to cover his moderate length golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 78. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He receives visions of the future at random moments
History: He was born on a small isolated farm. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was granted martial powers by his dying brother.
Motivation: He feels kind of lost in life.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Nature, Debt. Occupation: Barber
Voice: Slurs words
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Patrick Shelly, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. He has done his best to style his brown hair to look like a famous performer. His eyes are amber and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the north to a Locksmith, Patrick learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's attracted to the PC; and he has passion for adventuring and risk
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Adventurer, Has a crush. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20 pp. Alexandrite (300 gp). Aquamarine (300 gp). Alexandrite (300 gp).
Balimaar Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses in blue turtlenecks beneath a grey coat with black slacks. He has wavy golden hair. He wears large thick round spectacles.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Revenge; and to reunite with his old friends
Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Nature, Enemies. Occupation: Fortune-teller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Tiger eye turquoise (10 gp). Jade (100 gp). Peridot (80 gp). 2 Holy water. 1 Everburning torch. 4 Smokesticks.
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